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Legend of Stonecalibur

Designer / Programmer

Based loosely on Authurian myth, Legend of Stonecalibur tells the tale of a peasant who is not quite worthy enough to pull excalibur from the stone. Desperate to save his village, the protagonist wields the legendary sword anyway - along with its boulder home.

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This project is a vertical slice built using Unreal that mainly focuses around a momentum mechanic. The player spins a controller joystick (or circle the character with a mouse cursor) to build up momentum in a circular direction to spin into and attack enemies.

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My main areas of focus where in early prototyping, design, and enemy AI.

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This was a class project involving 5 members during my graduate program.

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OBSERVERA

Designer / Programmer

OBSERVERA is a serious game developed in Unity for the Statens Veterinärmedicinska Anstalt (SVA) to assist players on how to prepare for and tackle foot and mouth disease using the SVA's simulation models.

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During this project, some of my areas of focus were generating terrain, creating the mini-map, and helping out with the UI.

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This game was part of my Project Serious Games class in my graduate program.

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Puzzle Plane

Project Manager / Programmer

In Puzzle Plane, you wake up stuck in a puzzle piece. You must explore and beat mini-games to keep unlocking more pieces until you are eventually able to escape.

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This game was the capstone project for my Digital Media Arts and Engineering Technology minor during my bachelor's degree.

Want to see more?

Go check out my GitHub page

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