top of page
IMG_4011.JPG

Shane Strander

Game Development & Software Engineering

FEATURED PROJECTS

HandTracking_vid.mp4
WIP - Computer Vision Experiment

HAND TRACKING

Developed a computer vision-based interaction prototype using Python, Google MediaPipe, and Unity. The system captures real-time hand movements through a webcam and streams tracking data into Unity through UDP communication.

Serious Game Project

OBSERVERA

A serious game developed in Unity for the Statens Veterinärmedicinska Anstalt (SVA) to assist players on how to prepare for and tackle foot and mouth disease using the SVA's real world epidemiological data models.

observera_video.mp4
LoS_vid (1).mp4
Unreal Capstone Project

LEGEND OF STONECALIBUR

Based loosely on Arthurian myth, this Unreal Engine vertical slice focuses on a momentum mechanic. The player spins a controller joystick to build up circular momentum and then spins into enemies to attack.

EDUCATION

2022 - 2024

MS, Informatics

University of Skövde | Skövde, Sweden

  • Concentration: Game Development
  • Focus: Serious Games

2017 – 2021

BS, Computer Science

Louisiana State University | Baton Rouge, Louisiana

  • Concentration: Software Engineering
  • Minor: Digital Media Arts & Engineering Technology

EXPERIENCE

Aug 2025 – Jan 2026

QA Technician - VR

Testronic | New Orleans, Louisiana

  • Executed manual testing on mobile and VR devices to ensure products met quality standards
  • Documented defects, troubleshooting steps, and test results in structured reporting systems

Mar 2023 – Nov 2023

Game Developer

StageIt | Gothenburg, Sweden

  • Designed 5 digital training applications for teachers to use in remote classrooms
  • Developed one of the applications using PhaserJS hosted on a Quasar website
  • Integrated a REST API for saving and retrieving questions and answers used in the applications

Nov 2021 – May 2022

Catlab Technician

Electronic Arts | Baton Rouge, Louisiana

  • Tested, analyzed, and recorded the performance of software on varying hardware configurations
  • Utilized proprietary software to write and conduct automated testing
  • Designed and built internal tools to develop more efficient ways of performing compatibility testing

Jan 2020 – Dec 2020

Co-Founder & Software Developer

Breach Software, LLC | Baton Rouge, Louisiana

  • Co-founder and developer for a web and app development company specializing in innovative UI/UX design

Jun 2019 – Aug 2019

QA Tester II - Balance Team

Electronic Arts | Baton Rouge, Louisiana

  • Performed manual regression, performance, and usability testing
  • Led balance-focused playtests and gameplay analysis of early-stage builds
  • Wrote structured reports evaluating features and their relation to game balance and enjoyability

CONTACT

Please feel free to reach out to me if you have any questions about a project, would like to work together, or just want to chat!

EMAIL

shanestrander@gmail.com

bottom of page