Shane Strander
Game Development & Software Engineering
FEATURED PROJECTS
WIP - Computer Vision Experiment
HAND TRACKING
Developed a computer vision-based interaction prototype using Python, Google MediaPipe, and Unity. The system captures real-time hand movements through a webcam and streams tracking data into Unity through UDP communication.
Serious Game Project
OBSERVERA
A serious game developed in Unity for the Statens Veterinärmedicinska Anstalt (SVA) to assist players on how to prepare for and tackle foot and mouth disease using the SVA's real world epidemiological data models.
Unreal Capstone Project
LEGEND OF STONECALIBUR
Based loosely on Arthurian myth, this Unreal Engine vertical slice focuses on a momentum mechanic. The player spins a controller joystick to build up circular momentum and then spins into enemies to attack.
EDUCATION
2022 - 2024
MS, Informatics
University of Skövde | Skövde, Sweden
- Concentration: Game Development
- Focus: Serious Games
2017 – 2021
BS, Computer Science
Louisiana State University | Baton Rouge, Louisiana
- Concentration: Software Engineering
- Minor: Digital Media Arts & Engineering Technology
EXPERIENCE
Aug 2025 – Jan 2026
QA Technician - VR
Testronic | New Orleans, Louisiana
- Executed manual testing on mobile and VR devices to ensure products met quality standards
- Documented defects, troubleshooting steps, and test results in structured reporting systems
Mar 2023 – Nov 2023
Game Developer
StageIt | Gothenburg, Sweden
- Designed 5 digital training applications for teachers to use in remote classrooms
- Developed one of the applications using PhaserJS hosted on a Quasar website
- Integrated a REST API for saving and retrieving questions and answers used in the applications
Nov 2021 – May 2022
Catlab Technician
Electronic Arts | Baton Rouge, Louisiana
- Tested, analyzed, and recorded the performance of software on varying hardware configurations
- Utilized proprietary software to write and conduct automated testing
- Designed and built internal tools to develop more efficient ways of performing compatibility testing
Jan 2020 – Dec 2020
Co-Founder & Software Developer
Breach Software, LLC | Baton Rouge, Louisiana
- Co-founder and developer for a web and app development company specializing in innovative UI/UX design
Jun 2019 – Aug 2019
QA Tester II - Balance Team
Electronic Arts | Baton Rouge, Louisiana
- Performed manual regression, performance, and usability testing
- Led balance-focused playtests and gameplay analysis of early-stage builds
- Wrote structured reports evaluating features and their relation to game balance and enjoyability
CONTACT
Please feel free to reach out to me if you have any questions about a project, would like to work together, or just want to chat!
shanestrander@gmail.com